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Old Oct 02, 2009, 01:59 AM // 01:59   #1
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Default Revamp AB pls Anet

Seriously 2 simple changes would improve AB so much.

First get rid of the GH requirement so you can play whichever side you want without guild constraints, I mean you can do this in FA and JQ and stuff so I don't see the issue here.

Secondly just buff the rewards to compete with FA/JQ which will bring back good players and bring in new ones.

Would it really be that hard?
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Old Oct 02, 2009, 02:23 AM // 02:23   #2
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Originally Posted by Darth The Xx View Post
Seriously 2 simple changes would improve AB so much.

First get rid of the GH requirement so you can play whichever side you want without guild constraints, I mean you can do this in FA and JQ and stuff so I don't see the issue here.

Secondly just buff the rewards to compete with FA/JQ which will bring back good players and bring in new ones.

Would it really be that hard?
Ahahaha, I'm sorry, ahaha ehhhm.

Are you saying that the players in JQ are better then the players in AB? While I agree that the activity in AB has fallen, I do NOT think that most of the good players (who usually don't care much about faction anyways) have gone to JQ. (ex: legions of suicide bombers and ROJ'ers)


Note: There are exceptions, I do find good players in FA/JQ, its just that I'm also saying that AB on average has much more team/skill play then 1-2-3-4 spams

/notsigned
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Old Oct 02, 2009, 02:40 AM // 02:40   #3
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AB is fun when you're learning how to PvP... when you start HA/GvG you realize AB is more like PvE making it less fun. So your suggestions, imho, would not improve AB. Plus JQ/FA have less tactics involved and you don't have to form parties.
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Old Oct 02, 2009, 03:16 AM // 03:16   #4
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Like the others of have said, JQ/FA is just RA with a goal. However I do think AB could use a buff in points rewarded and how the maps are rotated. I get so tired of playing in kurz areas 95% of the time.
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Old Oct 02, 2009, 03:39 AM // 03:39   #5
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AB maps never change

somewhat similar thread if ur interested
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Old Oct 02, 2009, 07:27 AM // 07:27   #6
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I'd be willing to bet a revamp to AB will be within the next year or so, I mean they are revamping (or in this case, removing) TA and HB in favor of something else to keep players interested, they will probably revamp AB soon if players complain enough.
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Old Oct 02, 2009, 09:26 AM // 09:26   #7
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Originally Posted by Darth The Xx View Post
Seriously 2 simple changes would improve AB so much.

First get rid of the GH requirement so you can play whichever side you want without guild constraints, I mean you can do this in FA and JQ and stuff so I don't see the issue here.
The reason why you can play FA or JQ from both sides is probably because you can travel to both sides with a PvE, hence no limitations. Also I think if you got rid of the GH requirements it would make AB alot worse. Indeed you would get more players, but the quality of the players and the tactics of the players devolves to something along the lines of "CAP CAP CAP". This devolves the game into I take 1 shrine you take 1 shrine unless 1 team balls up. As a result I believe that PuGs shouldn't be allowed but that is simply my opinion.

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Secondly just buff the rewards to compete with FA/JQ which will bring back good players and bring in new ones.

Would it really be that hard?
Playing styles at FA and JQ are completely different to AB.

At FA Luxon teams must coordinate together to win, it often takes a few people who are willing to listen or work together along with someone who *for some reason* is seen as a leader. It is ridiculously hard to win as a Luxon by yourself with an average opposition.

While for the Kurzicks it is quite possibly for 1 Bonder or Ranger to stall the turtles or prevent a gate from being broken for a long time, enough to stall for a win from an average Luxon team. This would appear to be the fact when I play from the Kurzick side, although I have been killed numerous times as a bonder monk, it will more than often buy us enough time to win; or at least repair a gate to rinse and repeat.

If these players were brought into AB, the major change would most likely be in favor of the Luxons, they seem to be more willing to work together and focus solely on the goal less, (i.e. CAP CAP CAP). My evidence is that only in a minority of the games I play have Kurzicks actively running amber. Most Kurzicks are often stalling for time in some weird or wonderful fashion. Luxons are forced to learn and do things which in the short term do not do much but help a great deal in the long run, (running back to send turtles are recapping mines).

I do not play JQ much but from the games I have played, the only thing I can say is that everyone is goal based, where everyone brings RoJ or some sort of nuker. This often comes down to which team has a class that can snare the opponent's carrier or kill them.

Sorry for the wall of text, and this is just my opinion.
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Old Oct 02, 2009, 09:57 AM // 09:57   #8
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/signed, especially on the first point (remove guildhall requirement).

Also nerf factions vanquish.
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Old Oct 02, 2009, 12:37 PM // 12:37   #9
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Originally Posted by Darth The Xx View Post
First get rid of the GH requirement so you can play whichever side you want without guild constraints, I mean you can do this in FA and JQ and stuff so I don't see the issue here.
qft

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Originally Posted by Darth The Xx View Post
Secondly just buff the rewards to compete with FA/JQ which will bring back good players and bring in new ones.
Lol good playerS in AB/FA/JQ.

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Originally Posted by Darth The Xx View Post
Would it really be that hard?
We're dealing with Anet. While some players prefer kurzick and real men prefer luxon, Anet has failed to make this an undedicated allignment: the entire alliance has to pick one side. This has lead to almost everyone being kurzicks, thus as a serious PvP guild who wants to in alliance you are left no choice. This is particulary annoying because getting a guest invite is almost impossible.

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At FA Luxon teams must coordinate together to win, it often takes a few people who are willing to listen or work together along with someone who *for some reason* is seen as a leader. It is ridiculously hard to win as a Luxon by yourself with an average opposition.
This is a lie. Usually you win because you suicide on Gunther while the rest of your retard 'team' is wanking outside.

Last edited by newbie_of_doom; Oct 02, 2009 at 12:40 PM // 12:40..
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Old Oct 02, 2009, 01:34 PM // 13:34   #10
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Also I think if you got rid of the GH requirements it would make AB alot worse.
Ahahaha, yeah. Because being in a guild automagically makes you better.
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Old Oct 02, 2009, 02:46 PM // 14:46   #11
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Originally Posted by wotsisnaem
As a result I believe that PuGs shouldn't be allowed
AB should function like TA. PUGs in TA aren't (that) terrible. So don't blame the system for the Kurzick tradition of fail.
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Old Oct 02, 2009, 03:26 PM // 15:26   #12
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Originally Posted by Darth The Xx View Post
Seriously 2 simple changes would improve AB so much.

First get rid of the GH requirement so you can play whichever side you want without guild constraints, I mean you can do this in FA and JQ and stuff so I don't see the issue here.

Secondly just buff the rewards to compete with FA/JQ which will bring back good players and bring in new ones.

Would it really be that hard?
Pointless thread is pointless.

AB stands for Alliance Battles. Alliances are on one side or another. Alliances are composed of guilds. Guilds therefore, are required for Alliance Battles. Therefore, /notsigned.

There are plenty of new players in AB. On second thought, they're so ridiculously new that they're _awful_ at it. Buffed rewards will only bring some incentive for older players, but will not necessarily bring back the better ones.
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Old Oct 02, 2009, 03:55 PM // 15:55   #13
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How about deleting entire AB? Deleting is popular nowadays.
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Old Oct 02, 2009, 04:25 PM // 16:25   #14
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Originally Posted by xenosagafreak View Post
AB stands for Alliance Battles. Alliances are on one side or another. Alliances are composed of guilds. Guilds therefore, are required for Alliance Battles. Therefore, /notsigned.
What a bunch of... this is what happens when people try to apply logic in a video game and explain shit game mechanics (or lack of them) with "lore", "logic" or "sense".
What would happen if a guildless scrub run a pvxwiki build in AB?
NOTHING. THAT'S WHAT. The overall quality of AB players wouldn't drop simply because there's nothing below.
The only thing guildless people wouldn't be able to do would be to donate faction points to their alliance.
Now that you want GW world to start making "sense" how about we remove the ability to replay mission we already accomplished? Or going to other campaigns that took place before (sorry, no Proph for Nightfall chars BECAUSE LOGIC!).
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Old Oct 02, 2009, 04:49 PM // 16:49   #15
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Originally Posted by BlackSephir View Post
What a bunch of... this is what happens when people try to apply logic in a video game and explain shit game mechanics (or lack of them) with "lore", "logic" or "sense".

<snip>

Now that you want GW world to start making "sense" how about we remove the ability to replay mission we already accomplished? Or going to other campaigns that took place before (sorry, no Proph for Nightfall chars BECAUSE LOGIC!).
Troll more.

This isn't trying to apply logic. It _is_ logic, because allowing non-guilded individuals to arbitrarily choose sides would be analogous to allowing people to proactively make teams in RA. It's reasoning that simply doesn't work. I couldn't care less about the lore, especially since all that matters in AB is winning enough times to push the line as far as possible from AL.

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What would happen if a guildless scrub run a pvxwiki build in AB?
I'd rather PVE scrubs run PVX builds stripped straight from the "Great" AB builds section than the shitter W/N, typical (bad) W/Mo builds, or simply awful bars.
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Old Oct 02, 2009, 05:13 PM // 17:13   #16
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Originally Posted by xenosagafreak View Post
Troll more.
That's rich, we've got ourselves a cowboy.
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It _is_ logic, because allowing non-guilded individuals to arbitrarily choose sides would be analogous to allowing people to proactively make teams in RA.
I've heard about this thing called TA or Team Arenas where random people can meet and group. And it doesn't even require players to have guilds! HOW WONDROUS IS THIS?!

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It's reasoning that simply doesn't work.
Okay, 4 guildless people talk to Luxon/Kurzick guy in GTOB and go to current AB area and form a team.
This doesn't work because why...?
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Old Oct 02, 2009, 05:37 PM // 17:37   #17
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Originally Posted by BlackSephir View Post
I've heard about this thing called TA or Team Arenas where random people can meet and group. And it doesn't even require players to have guilds! HOW WONDROUS IS THIS?!
I don't recall TA allowing people to specifically choose _sides_. Let's say, if the map was Ancestral Lands, would people go for the easy route (kurzick) or the hard route (luxon)? Sure, there's the crowd that religiously plays Luxon nowadays, but they seem to be composed of A) guild teams, or B) unsuspecting terribads whose guild happened to be aligned with Lux.

Relating the gameplay of TA to AB isn't generally compatible. Different gameplay pretty much sets these two modes apart. Additionally, the amount of people that go "LOLCAPWAY" in party search, and end up with a gang of four scrubs makes the usual party more like RA.


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Okay, 4 guildless people talk to Luxon/Kurzick guy in GTOB and go to current AB area and form a team.
This doesn't work because why...?
If you're an awesome player, I doubt it's impossible to A) find a good PvP guild (and thus have awesome people to play with) or B) find some random recruiter on either side for gits 'n shiggles.
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Old Oct 02, 2009, 06:01 PM // 18:01   #18
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Originally Posted by xenosagafreak View Post
I don't recall TA allowing people to specifically choose _sides_.
I don't recall that being your point. You wanted RA with making teams, I gave you RA with making teams. It's called TA and has been around for ages.

Quote:
Let's say, if the map was Ancestral Lands, would people go for the easy route (kurzick) or the hard route (luxon)?
Let's say, if the map was Ancestral, would you go for the high rewards (luxons) or not-so-high rewards (kurzick)?
Quote:
Sure, there's the crowd that religiously plays Luxon nowadays, but they seem to be composed of A) guild teams, or B) unsuspecting terribads whose guild happened to be aligned with Lux.
And if the guild requirement will be removed nothing will change. So dreadful.

Quote:
Relating the gameplay of TA to AB isn't generally compatible. Different gameplay pretty much sets these two modes apart. Additionally, the amount of people that go "LOLCAPWAY" in party search, and end up with a gang of four scrubs makes the usual party more like RA.
And allowing guildless players to chose 1 side and 5 minutes later the other side will change that, huh?



[/quote]If you're an awesome player, I doubt it's impossible to A) find a good PvP guild (and thus have awesome people to play with) or B) find some random recruiter on either side for gits 'n shiggles.[/QUOTE]
What does this have to do with what I said? Are you smashing your keyboard randomly?
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Old Oct 02, 2009, 06:34 PM // 18:34   #19
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Originally Posted by fenix View Post
You know what change needs to be made to the game to fix it?

That, or lower the reward from JQ so there's a reason to AB again.
This.

Off Topic : BlackSephir and xenosagafreak : 1 vs 1 pls
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Old Oct 02, 2009, 06:36 PM // 18:36   #20
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I don't recall that being your point. You wanted RA with making teams, I gave you RA with making teams. It's called TA and has been around for ages.
I don't think you're detecting irony, nor reading what I'm saying properly. My example, quoted here: "allowing non-guilded individuals to arbitrarily choose sides would be analogous to allowing people to proactively make teams in RA" is called an analogy. Quoting things out of context doesn't make you right.

This doesn't relate in any way to me distinguishing the core difference between TA and AB. If you love TA so much, go play it. Nobody's stopping you (at least for another month).

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Let's say, if the map was Ancestral, would you go for the high rewards (luxons) or not-so-high rewards (kurzick)?
Which would you choose? If you're working on a Kurz title, the only time playing on the opposing side would make some conceivable sense would be when it's the z-combat.

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Originally Posted by BlackSephir View Post
And if the guild requirement will be removed nothing will change. So dreadful.
Then AB will just degenerate further, due to even less commitment to win, a.k.a. the "I lost, time to switch to the other side!" mentality.

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Originally Posted by BlackSephir View Post
And allowing guildless players to chose 1 side and 5 minutes later the other side will change that, huh?
I don't see how this relates to any of my points. This, in fact, supports my point that being guildless will in no way make AB any better.

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Originally Posted by BlackSephir View Post
What does this have to do with what I said? Are you smashing your keyboard randomly?
Again, trolling instead of debating.

I don't even know what you're advocating anymore.

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Originally Posted by BlackSephir View Post
Ahahaha, yeah. Because being in a guild automagically makes you better.
So...being unguilded makes you automagically better too, right? Let's welcome all the Necro Suicide bombers/RoJers chaerging in from JQ.
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